![]() Depending on what your goals are as a player or what your raid team is trying to prioritize, one or the other specialization may be better suited. ![]() Assassination's strength is in sustained single-target damage output. Combat's advantages are multi-target damage and burst damage from their powerful cooldown abilities. In Wrath of the Lich King, both Assassination and Combat are viable raiding specializations for rogues with different strengths and weaknesses. Talent Builds for Combat Rogue DPS in Wrath of the Lich King This guide will provide a list of recommended talent builds and glyphs for your class and role, as well as general advice for the best builds in PvE for raiding and dungeons. Terrifically satisfying.įor those concerned that my college buddy meetups consist of nothing but video games and drinking, fret not! I have a SECOND screenshot of proof that we DID go outside.Welcome to Wowhead's Talent Builds and Glyphs Guide for Combat Rogue DPS in Wrath of the Lich King Classic. I will say, the Rogue’s ultimate ability to acquire 200% attack speed made slinging arrows feel like shooting an Uzi. I don’t have any desire to go back to Dungeon Hunter: Alliance and unless you have a bunch of pals who just want a care free, dungeon crawling, monster slaying experience, you shouldn’t either. The “One For All” Achievement remains underachieved, and it will have to remain so. I lack a fact checker (and an editor, you can probably tell), but the only reason I know for a fact somebody left is that I don’t have the four player achievement.įor once, I have proof! Tiny, poorly cropped proof He did live in Halifax and was in the process of purchasing a house, so that may have had something to do with it. Nobody died, but one of my buddies had to head home early….I want to say it was Dave but I’m not sure. I couldn’t find my own screenshots from the game, so big thanks to Addyson and co.Īll four of us didn’t make it to the end of the weekend. As you can see by the title screenshot above, there’s not a ton of personality or differences between the characters, so we did our best to diverge in terms of skills and roles. Once those conditions were met, we found a nice quiet demon-less corner and spent an appropriate amount of time making our Warriors, Rogues and Mages stronger. New rule: no menu checking, armor equipping, skills allocating, etc. It was like trying to herd four children out of a candy store when the candy is free and their parents are encouraging them to grab more. Well if Fuzzy has his menu open, I’m going to open mine for no particular good reason. Ok, well if Henry has his menu open, I might as well check my talent tree. Hang on, I’ve just gotta check one thing. Since any player can access their menu/inventory at any time, it quickly turned into an argument. Some house rules were quickly implemented. I’m a sucker for talent trees with Vengeful Auras Good enough for a bunch of college buddies getting together for a drunken weekend, just like old times. We wanted a fast, cheap, co-operative experience and we were in luck – it had only been released a few months ago and didn’t have awful reviews. Not a ton of strategy, or brains needed.īut that July on Grant St., we didn’t want anything mentally taxing. If you’ve played Diablo, Torchlightor anything similar, you’ve played Dungeon Hunter: Alliance. “Safe” would be an apt word, everything feels free of risk – the combat, the story, the mechanics, the level design. I don’t want to sound critical of Dungeon Hunter: Alliance, it’s a fine action RPG. That’s the power of multiplayer and pleasant memories. If you’re wondering why Dungeon Hunter: Alliance gets to be 333, and Marvel: Ultimate Alliance 2is stuck with 424, the main difference is Halifax in January vs. You may recall this group made an appearance in Marvel: Ultimate Alliance 2. Without them, this would be about 75 spots lower. Dungeon Hunter: Alliance is heavily propped up on the 500 by the presence of three other people: Fuzz, Dave and Lipsit.
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